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Friday, January 8, 2010

Aren't you lucky? I found another video, with even more to analyze!



So, this is all the ultras recorded live in fairly bad quality because ustream sucks quality-wise, most of the time.

To start things off, we have Balrog showing off his new one against Akuma. Akuma's low life makes it look more impressive than it is, really. It looks like a command grab (seems like alot of characters are getting them now) where Balrog grabs you, and headbutts at fairly close range, but it doesn't really do enough damage for it to be an amazing option for Balrog, especially with his current ultra being so easily comboed, relative to this grab. Still, with a bit of a damage buff and a push towards more aggression for Rog in general, this could be a very viable option against characters not named Zangief and T.Hawk.

Cammy's new CQC is up next, with damage bars shown making it alot more impressive than before thought. Since Juri is a girl, she has below 1000 health, but I'd assume 900 for her, so its still pretty impressive damage, and the counter window looks fairly large. Still, her great focus attack at the moment lends her to a more proactive ultra, like her current one, but if that changes, I could see this being used against characters like El Fuerte and such to prevent them from forcing mixups whenever they want, and putting it more on your terms.

Since I can't really tell what Juri's is doing, I won't comment. Looks kinda like Genei Jin, scarily, as she's certainly faster than she was before, movement-wise, but they don't do enough for me to really be able to tell.

Kikosho returns as the next ultra shown, and gets quite a bit of screentime, really. But it looks like it deserves it, comboing off EX Legs as a juggle, doing a fair bit of chip damage to Adon and looking pretty damn safe against him. Gives Chun great options for corner mixups, as this would easily beat most options most characters have, which her current ultra just can't do. The fact it keeps the comboability and loses the whole 'they can fall out of the ultra' thing makes it look like Kikosho will become the better option.

Vega's ultra does quite a bit of damage to Dan relative to its speed, though to be fair, it is fully charged. It starts off fairly quickly, entering into a damn fast slide, so depending on slide distance and maybe fireball immunity (he's fairly low to ground, moreso than usual) it looks infinitely better as a punisher than his current ultra. Presumably they'll make one of them better for combos, or some such. Good to see Vega's ultras are still creepy, though.

Presumably being the Shinku Gadouken buffed up (Metsu Gadouken?), Dan's new ultra looks more like a Kikosho, due to the way his hands form, the giant ball appears and such, though that could be because Vega's right in front of him. Dan gets knocked away from the opponent, so the possibility of oki mixups is lessened, though Dan gets up for Vega's even hit the ground, and his dash is really fast, so its still possible. Koryuken FADC Ultra will be possible now, assuming its counted as a projectile.

Guile gets Sonic Hurricane now, though we don't get to see it in action because the Bison player dodges it both times with his new ultra, which -looks- (can't really tell because Bison moves so quickly on the low frame rate) like a Head Stomp ultra, in which he throws you up and shoots a hole in your chest with psycho energy, then shows off once you hit the ground. Leaves Bison right next to the other player, leaving him in a great position for oki with his mixups, and judging by the psuedo-start up immunity (I can't tell if he's moved out of the way or if the Hurricane's gone through him), could be infinitely better than Bison's current ultra, by way of adding an alternative for blocking on oki/wakeup mixups.

The One Inch Punch looks more like a counter than what it was previously thought to be (either a regular move or a command grab), which is interesting. Damage can't really be told because of Viper's low health and the fact its fully charged both times, but oh well, it'll presumably be high. If they fix his current ultra's lack of comboability where there's supposed to be/should be some, it'll be an interesting choice depending on matchup. Otherwise, definitely this one because his current one just doesn't work.

I assume Guy's 'new' (i.e. second) one is a new rendition of his old 'Shun Goku Satsu', but as I've never seen his supers used, I can't really say for sure. Its definitely a command grab, due to the way Guy quite clearly grabs Cody, and should do quite high damage, but I can't really say much else. Damage is pretty insanulous first time around, but again, fully charged.

Honda's the second character to get a new command grab ultra so far that has a regular command grab, everyone else that's got one only has the ultra. Its an Ochio in which he finishes with a giant Sumo Slam. Fairly quick startup, as would be assumed. Looks to be either 0 or 1 frames, but I can't really tell with the bad framerate. Does disappointing damage to Chun, but hopefully it'll be buffed. Either way, still better than his current ultra, which doesn't really add to his gameplan in any real way, where as this provides great oki to go with the butt slam mixup.

Last but not least, we get Rufus' new ultra, a souped up Galatic Tornado. Either the guy misses the juggle, or it can't juggle, but it really wouldn't be fair for Rufus to get two easily combo'd ultras, so I'd assume the later. Looks unsafe as all hell on block, so even if it does good chip (which it looks like it does) you wouldn't want to use it until you know they'd die from the chip. Assuming no changes, I'd stick to his current ultra of awesome.

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