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Saturday, January 30, 2010

First Actual Episode of PPPP (ft. Trav)!


So, here we have PPPP (ft. Trav) episode 1, rather than the Testy Test Test one earlier. This episode, we interview the always astounding Alister (or Vlade, to those of you on the boards not from Perth). Note that Andre screwed up the early bits with constant messaging on Skype, but once we told him the fuck off, its fine. Feel free to skip those parts if you can't stand it.

If you want to know what Andre was saying, here's the chat log:

Mr. Testy McTest

I has stolen a template (cheers Dennis/Michael/Mark :P). Here's the test (i.e. kind of first, but not really first) episode of Pete's Perfect Prosecutor Podcast (ft. Trav) or, if you prefer, Kid's Time Power Rangers Operation Overdrive Home and Away. Enjoy. :P

EI3 Info!

This is for you guys who want to be in the group just to see what's going on. Much easier than 'taking up space' in the group, and trying to go through tons of 'maybe this' and 'maybe that', no?

For those of you who read my blog and don't know (i.e. nobody), EI3 is Eastern Invasion 3, an upcoming Perth-held tournament that hopes to eclipse and devour the largest Australian tournaments, and eventually become a standard for Australian national tournaments of the fightan variety. While its held by the Smash Community, input is being received from OzHadou (though fairly minor at the moment, since we're discussing things that don't really need input even from the Smash Community) to make it more than just a Smash national: an Australian Evo of sorts.

This obviously leads to the two centrepiece games being Super Smash Bros. Brawl and (due to the time it'll be held), Super Street Fighter 4. Melee is the only other game we've confirmed as an event at this point in time, and other fighting games are being nominated and discussed by the group as we speak. Some of the nominees so far are:
  • Brawl+ (a mod for Brawl that increases hitstun, allowing for more combos, and balances the character so pretty much the entire cast is viable, except Ivysaur because nobody likes him)
  • Tatsunoko vs Capcom (a 'sequel' to Marvel vs Capcom 2, the legendary insane combo crossover game, which was easily one of the fastest fighting games ever. Its more balanced, retains a good portion of the speed, but also lets people get out of absurd combos fairly well with a Mega Crush system, to prevent brokenness)
  • Tekken 6 (Tekken, the world's main and really, the only, 3D fighter, has been reborn in competition 'recently' with Bloodline Rebellion finally killing Dark Resurrection off entirely. Time will tell if its as balanced as DR, but it certainly maintains the awesome juggles, and great cast. (It has a bloody bear, what more do you want?))
  • BlazBlue (another spiritual successor, this time to the famous Guilty Gear XX, renowned as one of the best fighting games of all time due to its deep gameplay and good balance, despite a unique cast. While BlazBlue changes the engine slightly to revolve around oki and wakeup games, and has a smaller cast, Continuum Shift is well balanced, and maintains the uniqueness of every single character.).
Though, in all likelihood, at least one more nominee will crop up. While I've suggested the idea of a fan poll on both Smashboards and OzHadou to decide the remaining games, that hasn't gone any further yet, and it may remain on the committee to decide. Give me your inputs if you want to make sure they go through.

Now that the awesome stuff (i.e. the games being played, which let's be honest, is what gets you excited), we're onto the more 'boring' stuff now. A specific date hasn't been decided, other than it'll be held in January 2011. I suggested 9th-11th so I could have a national on my birthday, but I don't think anyone cares about that. While a venue hasn't really been decided yet, Kane has suggested a cinema we could get access to via one of his many, many contacts, which would also lend itself to an awesome finals (on the big screen!). The specifics of a stream haven't been discussed, but we will try within the entirity of our power to get a good quality stream up for everyone out there who wants to watch the best of Australia. ;)

There is some more suggestions I have, which I figured (since they rely more on community input) would be better off here than the committee, to see whether or not they're actually worth it. First of all, it would be possible for a nicely layed out DVD of all the finals to be released, which, though it might cost a small amount, would have all the finals in the full quality they were recorded in, which matters particularly with the pretty games like BlazBlue and Tekken. Secondly (and lastly for the moment, so as to not overload you people with awesome suggestions), though the event is primarily fighting, a good portion of the Australian Brawl community likes Pokemon. Thus, for those of you who read this for the Poking Men, would you be able to set up an actual DS team in time for the tournament, and if so, would you attend?

EDIT: So, it looks like a consensus was reached. The 'final' (for the moment) roster is:

  • Brawl
  • Melee
  • Tatsunoko vs Capcom
  • Super Street Fighter 4
  • Tekken 6
  • BlazBlue
Though, this could hypothetically change.

Wednesday, January 13, 2010

Final Smashes - Viable or not?

Really, all items were banned indiscriminately because some proved to be broken. Yes, I agree, the random spawning of items can damage combo progression, and thus ruin the game flow. However, Smash Orbs are different. They can't mess up combos, as they can't prevent movement and don't cause damage. They can't really prevent a gamewin to the more skillful player, because the Orb spawned over his opponent's head, as only a few Smashes can really be used at any time, and those can still be avoided (Snake's, Wario's and Sonic's are the only ones that come to mind). To further add to that, the other player can still make it over and break the Orb/prevent them from activating the vast majority of the time. Really, its got less random variables than the ghosts on Yoshi's Island.

Arguments with me are always fun, because, as my msn name indicates, I have a psychological compulsion to be the devil's advocate, regardless of argument. Hell, I've supported the side of Christians before, all in the spirit of good debate. So, me and Trav did debate this topic, then moved onto the viability of each individual character's final smash. Though we were rudely interrupted by my net failing, I'll sum up the conversation so far, going in the order of the tier list.

Metaknight starts off with his Galaxia Darkness, a fairly short ranged (relative to other Final Smashes. Relative to normal attacks, its quite good) killing move, that does 40%-42% on hit, but also does 20% on miss, giving you a good pat on the back if you misread them and fucked up with it. However, he's fairly vulnerable afterwards, and its not too easy to setup compared to other Smashes of its kind. It goes through super armour, which is a plus, but its just not that good by comparison. Like Metaknight needs it, anyway.

Snake's juggling machine, the Grenade Launcher, is great for killing...if you can get them in the air. On the ground, its fairly easy to dodge, though one hit sets them up for a flurry of death into the sky. The reload time can interfere with that fairly badly, though. Even if it doesn't get a kill, with 18% each grenade hit, the juggling does set them up for an easy utilt or ftilt kill. Overall, its also not that good, but there's nothing to really compare it to.

Warioman is really, to sum it up, rediculous. One hit sets up a combo of mass damage and killing potential with Warioman's unstoppable juggling potential, and if you kill them and have time to spare, a full fart OHKOs the entire cast from him. Even a jab can easily set up anything, and with usmash's vacuum properties, its easy to hit with now as well. Hell, even dsmash is viable. Really, it needs no further elaboration than fair > uair > fair is a rising combo, and Warioman doesn't lose altitude if he's using his aerials constantly.

Really, Nintendo could've been way more original with Falco. I mean, come on, Arwing anyone? But, he gets the best Landmaster by far, with its unique ability to star KO by flying off the top. Its pretty hard to avoid, since its fast and big, though platforms/lips can fuck it over due to the size and its occasional unwieldability. Overall though, its better than Metaknight's and Snake's, I'd say, due to sheer inescapability in the end.

Diddy got a very nice damage racking option in Rocketbarrel Barrage, but when compared to some others, its not that impressive. It leaves him helpless at the end, so they can get some free damage if they can avoid it. There's no real knockback except from hitting Diddy, which is kinda hard for the Diddy player to set up since he's not moving -that- quickly. Then again, with Diddy's kill options from bananas, he doesn't really -need- Barrage to kill. Still, though, the part I dislike most is the free damage they get. Without that, it'd be pretty good. With it, its just not impressive.

Though the dance is awesome, the move itself is meh. Waddle Dee Army gets no real damage (Waddle Dees to 2%, Doos do 7%, Gordos do 20%), no knockback from anything except Gordos, and doesn't last long enough for enough Gordos to reliably spawn. Really, the move's just plain bad. Sure, it can still for time, really, but that's about it unless you're opponent is a heavy character with bad dodging skills. Sorry, Dedede.

Critical Hit looks even better because of Waddle Dee Army being so bad, but it really is quite useful. Its easily set up (not true comboable as once thought when the game came out, though, to my knowledge), kills practically any character at practically any percentage (i.e. it won't kill Bowser at 0% on New Pork City), and moves quickly. The only downside is, if they read it, it sets you up for gimping, since Marth'll be fairly low down and quite a bit away, letting MK easily take advantage of it. Still, if used in the hands of a skilled player, is pretty damn good.

Does it come as any surprise that an Octopus is better in water? It has faster swim time, ignores the rapids on Japes, and can swim forever. In addition, touching the body knocks you away. Its insane if you can get them in water. It also gives GnW pretty good maneuverability with its psuedo-flying, pretty nice range on the tentacles and can set itself up into a juggle fairly well, like Snake's. Overall, I'd say its pretty good, as GnW definitely doesn't need additional killing power.

Pikachu used Volt Tackle! Its not very effective... Really, Volt Tackle is too uncontrollable for too little damage, with no real killing potential. Also, hard countered by GnW in the most hilarious way possible. Even if you can control it, its inferior both damage and killing wise to Super Sonic. Also, due to the constant motion, it can get awfully predictable.

If you want damage, you can't really do better than End of Day, made semi-famous in There Will Be Brawl. 47% on a miss is pretty damn good, and if you hit with all three hits, you get over 100% and a probable kill. Really, that's just insane. Plus, with Olimar's great killing ability by waggling on the c-stick means you don't really need the kill, but its always nice to stop people further approaching.

Two great damage Smashes in a row, with Iceberg next. Great zoning ability, with setups for and from (obviously) grabs, and if its possible to chaingrab up the Iceberg, then their chaingrabs can become rediculous for a short period of time. The freezing ability lets you set up just about any kill move, and it can only really be avoided by Metaknight and Pit. Really, this has to be one of the best in the game, maybe even third best below Warioman and Super Sonic.

ROB's is insane - If you can get a grab off. However, with the metagame moving towards more camping and planking, its not exactly the easiest task to get a grab off during the peak time potential. If you can, it does the most of any final smash, but you never will be able to against a skilled opponent who knows the smash. It has good combo potential as well if it lands, and if the entire duration hits it does over 100%, but, really, its just too avoidable.

That's it so far, we'll hit up the remaining characters later. Feel free to discuss this in the Perth Thread, or FFFF, or wherever.

Tuesday, January 12, 2010


Okay, so, the video is what I've been working on so far. The wireframes make it easier to see due to Wobbuffet's arms being the exact same tone as his body if there's no light source. All of them so far are walking/dashing animations, except the clapping one, which is his loss animation, standing in the background clapping while the tail wags. It goes Walk: Slow, Walk: Medium, Walk: Fast, Dash (which is the animation to start a run), Run and Loss in that video, for those of you who can't figure out. The Hypercam makes my computer lag, which is why they're going so slow, btw.

Obligatory Time Waster - Part 2

So, the poll should be up now. Feel free to vote away, even abuse the cache to vote as many times as you want (don't really do that). If you need mind-refreshing, scroll down to the post with the videos in it, or, if its gone by that time, click the link to it in the sidebar. There'll be a more...real post later on, probably with info on how Wobbuffet/Sounans is going.

Monday, January 11, 2010

CELEBRATORY BLOG POST OF AWESOME

Stuff is picking up in the world of bulletpunch.blogspot.com, and although...wait, what's that? its just www.bulletpunch.com now? By god, you're right! If you got here via a 'You've been redirected' message, that means you weren't aware of this change. Well, now you are! We have a domain name, and its awesome. Only just got it today!

Anyway, although the tournament's constraints prohibited me and Trav from doing the first interview, we should be able to get one at Kane's house if Vladeyboy goes. That'll be the first episode of the great and awesome Pete's Perfect Prosecutor Podcast (ft. Trav) or PPPP (ft. Trav). First episode will be interview Vlade, as the Eastern states haven't met him and I feel he has alot they probably don't listen to, due to that aforementioned lack of national presence. There may also be Luigi/Waluigi or Wobbuffet jokes, or whatever the meme is at the time. Keep your eyes tuned here/my youtube channel for any updates on it. :D

Also on the youtube channel will be more Weegee matches coming up soon. Sorry about the lack of uploading so far, but my internet keeps cutting out just before it finishes, much to my annoyance. Also, sorry Mic, but I haven't finished the picture-in-picture yet, still working out the technicalities. Thanks to you guys who managed to get me awards for it, by the way. It makes me feel pretty awesome. :D

Oh, and for you guys who thought I was just indecisive and lazy, take a look:

http://i816.photobucket.com/albums/zz90/Pete278/wobbuffet.jpg

This is a picture of the Wobbuffet model in BrawlBox, being editted by yours truly. If you look closely, you can see my msn window with Marty at the bottom, and this blog in Chrome. The walking animations are annoying due to his four little feet, but oh well, its not too difficult. Got one texture so far (shiny Wobbuffet, fairly simple :P), and Marty will hopefully do another for me. :P Once I can get comparisons for hitboxes and properties, PSA will go easily due to my obsessive compulsive nature.

Lastly, to wrap this post up, ads may be coming soon. However, they're targetted ads from Google, so they'll be related to the blog's material. Its mostly an experiment to see how they can get a set of ads from the convoluted insanity that is this blog. Seriously, have you looked at how many topics I've posted about? Its ridiculous.

That's it for now, but rememeber, more content is always coming from the one and only Pete278. Oh, and Level 9 Luigi. And a bit from Trav.