For those who are unaware, you can follow me on twitter @Pete278 and get updates on my blog when I post stuff, so you don't have to come here every day thinking 'gee, I wonder if Pete's posted'.
Tuesday, November 15, 2011
Master Blast #4: Gentlemanliness
I didn't intentionally make Dudley's skin tone similar to the wood ground, I swear. Also, this comic does not reflect my opinion on tea.
For those who are unaware, you can follow me on twitter @Pete278 and get updates on my blog when I post stuff, so you don't have to come here every day thinking 'gee, I wonder if Pete's posted'.
For those who are unaware, you can follow me on twitter @Pete278 and get updates on my blog when I post stuff, so you don't have to come here every day thinking 'gee, I wonder if Pete's posted'.
Friday, November 11, 2011
Length is Important
So by now, I'm sure most of you have seen the THC trick with Frank to get to level 5 in one combo. The Frank boards kinda already knew this worked after PiKiE said it probably did and everyone knew that Million Dollars goes for a million years. Anyone he'd seen the tricks you could do with Jill/Dante THCs probably would guess it'd work, but I guess it helps that Machinegun Spray is the shortest hyper in the game. Nonetheless, Million Dollars isn't alone in this category. Any other long hypers can work. So, without further adue, I'll get right into the list of hypers that'll probably work with Frank:
Dante: Million Dollars (of course)
Nemesis: whatever that rocket hyper's called (this might actually be even longer than Million Dollars)
Shuma-Gorath: Hyper Mystic Smash (also near Million Dollars in length, but you do have to use Mystic Smash assist, which probably isn't what you want)
Amaterasu: Okami Shuffle (this one is more inconvenient to use since I doubt you'd be able to get two camera shots off it, but because of the hard knockdown at the end, it definitely could be possible)
Hulk: Gamma Quake (this one probably won't work out of the corner because Frank moves from where the rocks would fall, but still looks good in the corner)
Morrigan: Finishing Shower (goes for aaaages, but you get so little extra damage off it)
Rocket Raccoon: Rock and Roll (bit shorter than Million Dollars, but looks like it'll still work)
From here onwards, its more guesswork than the above in that I'm less sure if these'll work. This is more of a 'to test' pile of characters than the above list:
Wesker: MAXIMUM WESKER/Phantom Dance (the problem with this one is that it carries them up so far that I don't know if you'll be able to get the two camera shots needed for 5 off in time after a super jump)
Tron: King Servbot (I'm not sure if this one moves far enough along to keep up with Frank's shopping cart but it should be good in the corner)
Zero: Rekkoha (Same problem as Wesker, but also not sure if it'll actually last long enough in the first place)
Modok: Hyper Psionic Blaster (I'm certain this would work with 9 Levels of Understanding, but it might be a bit on the short side otherwise.)
Trish: Round Harvest (same problem as Wesker again)
Spider-man: Crawler Assault (it causes a hard knockdown now which should be usable, but it might finish before Frank)
Storm: Ice Storm (might be a bit too short, we'll see)
Magneto: Magnetic Tempest (I'm even sure if this one starts up in time for enough of the chunks to hit, really.)
Sentinel: Hyper Sentinel Force (this one should work, but again, the last wave might hit before Frank finishes)
Arthur: Goddess Bracelet (I'm fairly confident in this one, but time issues again)
Ghost Rider: any of his hypers (they both seem to go for a while, should work fine. I doubt he even has the bike has a THC, really)
There's a few other hypers I'm really doubtful might work, so I'm not going to bother putting them here. If only Inferno and Power of the Nova Force went for a bit longer, they get so many hits.
Thursday, November 10, 2011
Monday, November 7, 2011
How to Cover Wars
Perhaps one day I'll make a comic that's actually funny. :( Also shoutouts to 8-bit sprites for being really hard to make look sexy.
Sunday, November 6, 2011
Keeping it Classy
So I've decided to just 'suck it up, princess' and put effort into an SF4 character. I like Oni and all, but I only really played him because he was a super saiyan that didn't require much tech skill for cr.lp cr.lp cr.mp xx tatsu combos. But, with Ultimate so close yet so far away, I'm hardly going to be putting time into MvC3, so I figured I might as well try and learn something for OHR. So, assuming I don't bitch out, I'll be playing Dudley at OHR (like I've been wanting to since Super came out in the first place, such a failure). I obviously won't be doing combo video-style links with him, but I'm sure I can get the basic bnbs (i.e. cr.lk cr.lp st.hp xx machine gun blow into jugglesss) down in time. Plus, Dudley is a nice character for me to be putting effort into, since getting better with a character like him will help me get better at any game I try to play, since he needs fundamentals, tech skill and mixups to work well. So, when I put it like that, its hard to decide to not play him.
Also, if I can't get Frank West gimmicks down in time for OHR (i.e. levelling shenanigans, but I'm sure I'll be able to) I'll just play the cheapest thing I can find, since I'd be letting down AsG otherwise. I'll try and record videos of whatever shenanigans I can find (from any character, really, not just Frank) but they definitely won't be uploaded until after OHR, since I'm a stingy bastard like that. By that time, I imagine everything I find will have been found, but oh well. You never know, Vlade might find something useful. :P
Friday, November 4, 2011
Type-Wild Bitches
So, I think most people reading this will be aware of the fan-made 2d fighting game, Pokemon Type-Wild. Some guy in SoCal made it pretty well known after discovering a version of the game online, and everyone was sad to discover the guy making it stopped work in 2009, since it was pretty damn fun. Sprites were well drawn, the cast was a bit diverse (Blaziken, Lucario, Snorlax, Combusken, Gardevoir, Gengar, Breloom, and Swalot is a pretty good roster, except Combusken was a bit of an...odd choice, and I still find the lack of Scizor odd. Who doesn't like Scizor?), and the mechanics were fairly well done, including, beyond all the usual stuff, a Guilty Gear-style barrier, and assists.
Well, last month, after a long hiatus, the developer must've seen the videos and thought 'wow, people all over the world like my game!' because a new version came out, with new stages and playable Lopunny added to the cast. I'd hoped he'd add the Charizard he sprited up before Lopunny but oh well, game needs more fanservice, right? There's even a full website back up for the game, here: http://www.pokesho.com/typewild/mein.php (incidentally, that's also where you download the game, free of charge (get it? Its because Pikachu isn't in the game. My puns are so re-volt-ing.) The thing's in Japanese, but there's enough that you can gleam from screenshots, really.
Insert 'Dramatic Entry' joke here (actually, he may have been going for that)
So, if the developer is willing to continue work on the game if people show interest (which is what the new version seems to convey), then I'd be willing to run tournaments for people in the Perth area. I mean, come on, who doesn't like Pokemon? Its not as easy to get setups for a PC-based game, mind you, but I have a few ideas on how I could get tournaments to work. I doubt its ever going to get to Evo (then again, Melty did, and that's certainly higher risk than this), but its still an enjoyable game that I think would be great if we could all put a little bit of effort on the side into it.
Thursday, November 3, 2011
New banner
Yeah, new banner up like I said in Facebook and twitter. There'll be a different EVUL GRIMDARKKKK one when Relius' sprite gets ripped, with, I dunno, Akuma and MANLINESS and such on it. You'll randomly get one from the two whenever you load a page on the site.
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